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Existing 3D asset generators can now produce objects that not only look good but also move and function realistically, passing physics tests for stability and collision-free articulation.
Fine-grained 3D object generation is now possible by directly controlling local geometry and appearance with text and shape primitives, bypassing the need for model retraining.
This work introduces a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits, and presents SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it.
Decoupling ray geometry from scene distance breaks the pervasive pinhole bias of modern 3D vision, enabling a single model to recover metric point clouds zero-shot across standard, fisheye, and 360掳 cameras.
Achieving rich 3D structures without sacrificing runtime, this framework redefines the limits of Bundle Adjustment in computer vision.
LIME turns ordinary egocentric video into a powerful tool for robots to dynamically adjust their camera poses based on user intent, revolutionizing how we think about robotic perception.
Ditch the training wheels: OpenFrontier achieves strong zero-shot navigation by cleverly using visual-language models to identify semantic frontiers as subgoals.
Robots can now build 3D scene graphs that understand how objects move, enabling more robust manipulation of articulated objects in real-world environments.