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LightHarmony3D introduces a generative approach to predict HDR environment maps for illumination-consistent mesh insertion into 3D Gaussian Splatting scenes. By using a single forward pass of a generative module, the method efficiently estimates scene illumination, enabling physically grounded shading and shadows for inserted meshes. Experiments on real-world datasets demonstrate state-of-the-art realism and multi-view consistency, validated by a newly introduced benchmark for mesh insertion in 3DGS.
Forget tedious optimization – LightHarmony3D generates realistic lighting and shadows for inserted 3D objects in a single pass, making scene augmentation feel truly real.
3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing and content augmentation for immersive applications such as AR/VR, virtual staging, and digital content creation. However, achieving physically consistent lighting and shadows for mesh insertion remains challenging, as it requires accurate scene illumination estimation and multi-view consistent rendering. To address this challenge, we present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes. Central to our approach is our proposed generative module that predicts a full 360{\deg} HDR environment map at the insertion location via a single forward pass. By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination and enables physically grounded shading and shadows for inserted meshes while maintaining multi-view coherence. Furthermore, we introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism. Extensive experiments across multiple real-world reconstruction datasets demonstrate that LightHarmony3D achieves state-of-the-art realism and multi-view consistency.