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Most video generation models fail to accurately render fine-grained, program-specified world events, with PROWBench revealing significant discrepancies between intended logic and visual output.
LLM/VLM agents significantly outperform non-agentic methods in preserving unedited parts during iterative 3D asset modification, but current agentic edits are prohibitively slow.
KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation, is the first 3D generative model trained on agent-authored part data and finds that whole-object fidelity improves over the same backbone fine-tuned on the same dataset.