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D Gaussians from image space into world space. Fig. 7 compares the rendered Gaussians from a single training image before and after projecting them into world space. This process is implemented through three steps to ensure reasonable and accurate projection results, with pseudocode provided in List C. Listing 1: Pseudocode for our inverse splatting algorithm.
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By explicitly modeling specular effects with view-dependent opacity, this augmented Gaussian Splatting method leapfrogs NeRFs in rendering performance and parameter efficiency.