Search papers, labs, and topics across Lattice.
2
0
2
0
Achieve photorealistic 3D scene relighting with physically plausible light-material interactions by explicitly modeling subsurface scattering and occlusion-aware shadows in 3D Gaussian Splatting.
Multispectral 3D Gaussian Splatting unlocks more realistic rendering of translucent and reflective objects, outperforming RGB-only methods by directly modeling spectral radiance.