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A real-time generative world model can synthesize complex driving scenarios that traditional simulators struggle to capture, enabling safer and more effective evaluation of autonomous vehicle policies.
Cosmos 3 sets a new benchmark for omnimodal models, outperforming existing state-of-the-art in both Text-to-Image and Image-to-Video tasks.
Forget fixed agent slots and quadratic attention: Gamma-World uses simplex embeddings and sparse hubs to generate interactive multi-agent environments with better fidelity and control, even generalizing from 2 to 4 players without retraining.
Text-to-image models can now generate megapixel images 6x faster and with better quality by replacing traditional decoders with a pixel diffusion-based upsampler.
Forget generating static 3D scenes – Lyra 2.0 lets you create entire explorable 3D worlds by cleverly routing information from past frames and training the model to correct its own mistakes.
Finally, a video generation model lets you puppeteer objects and their reactions independently, all while freely moving the camera.
Achieve state-of-the-art depth completion by adapting 3D foundation models at test time with minimal parameter updates, outperforming task-specific encoders that often overfit.
Forget synthetic data that looks like it came from a PS2 game: NVIDIA's new Cosmos-Predict2.5 generates high-fidelity videos for training embodied AI, opening the door to more realistic and reliable simulations.