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The paper introduces REMind, a robot-mediated role-play game where children observe a simulated bullying scenario enacted by social robots and then practice intervention strategies by controlling a robotic avatar. A play-testing study with 18 children aged 9-10 showed that REMind effectively supported learning goals related to self-efficacy, perspective-taking, understanding outcomes of defending, and intervention strategies. This demonstrates the potential of Robot-Mediated Applied Drama (RMAD) as a novel approach to Social-Emotional Learning.
Robot-mediated role-playing can significantly boost children's confidence and skills in intervening against bullying.
This paper presents REMind, an innovative educational robot-mediated role-play game designed to support anti-bullying bystander intervention among children. REMind invites players to observe a bullying scenario enacted by social robots, reflect on the perspectives of the characters, and rehearse defending strategies by puppeteering a robotic avatar. We evaluated REMind through a mixed-methods play-testing study with 18 children aged 9--10. The findings suggest that the experience supported key learning goals related to self-efficacy, perspective-taking, understanding outcomes of defending, and intervention strategies. These results highlight the promise of Robot-Mediated Applied Drama (RMAD) as a novel pedagogical framework to support Social-Emotional Learning.