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This paper addresses the contextual combinatorial semi-bandit (CCSB) problem by introducing SquareCB.Comb, an efficient algorithm that optimally balances exploration and exploitation while selecting combinatorial actions. The method is notable for its ability to handle large sets of arms without imposing strict structural assumptions, achieving a minimax optimal regret bound of \(O(\sqrt{m A T \log |\mathcal{F}|})\). The results demonstrate that SquareCB.Comb not only matches state-of-the-art guarantees in slate recommendation settings but also extends to more complex combinatorial action structures, making it a significant advancement in the field.
SquareCB.Comb achieves minimax optimal regret while scaling efficiently to large combinatorial action sets, redefining the landscape of contextual combinatorial semi-bandits.
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time. We propose SquareCB.Comb, a computationally efficient algorithm that, at each round, solves a convex optimization problem to sample a combinatorial action that balances exploration and exploitation. SquareCB.Comb scales to large arm sets and imposes no structural assumptions on the action set beyond a cardinality bound of $m$ on each combinatorial action. We prove that SquareCB.Comb achieves a minimax optimal regret bound of $O(\sqrt{m A T \log |\mathcal{F}|})$, where $A$ is the number of arms, $m$ is the maximum number of arms in a combinatorial action, $T$ is the time horizon, and $\mathcal{F}$ is the reward function class. In the realizable setting, this bound matches the state-of-the-art regret guarantees achieved by policy search-based algorithms in the more restricted slate recommendation settings, while simultaneously generalizing to arbitrary combinatorial action structures and general reward function approximation.