Search papers, labs, and topics across Lattice.
The paper tackles the problem of generating 3D human motion from egocentric vision and language inputs, identifying a "reasoning-generation entanglement" that hinders performance. To address this, they propose EgoMotion, a hierarchical framework that decouples cognitive reasoning (using a VLM to map inputs to discrete motion primitives) and motion generation (using a diffusion model for trajectory synthesis). Experiments show EgoMotion achieves state-of-the-art performance in generating semantically grounded and kinematically plausible egocentric motion.
Decoupling high-level reasoning from low-level motor control in egocentric motion generation yields surprisingly realistic and controllable human movements.
Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.