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This paper introduces Ego2Act, a novel benchmark for evaluating goal-directed manipulation in egocentric video generation, addressing the limitations of existing benchmarks that focus on single actions or simple instructions. The benchmark comprises 2,640 videos across 110 real-world tasks, designed to assess a model's ability to generate realistic egocentric sequences of hand manipulations for accomplishing high-level goals. Findings indicate current models struggle with multi-step execution, often skipping or partially completing actions, and exhibit deficiencies in fine-grained physical dynamics and persistent world modeling.
Current egocentric video generation models fail to execute multi-step manipulation tasks realistically, often skipping crucial actions and exhibiting poor physical dynamics.
Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must not only generate visually appealing frames, but also predict how environments dynamically evolve when executing goal-directed actions. While evaluating these capabilities is crucial, existing benchmarks focus mainly on single short actions or step-by-step instructions. This leaves multi-step physical reasoning underexplored, especially in egocentric video generation that requires planning to simulate proper execution to accomplish high-level goals by carrying out multiple real-world manipulations. We introduce Ego2Act, a goal-directed benchmark featuring 2,640 videos from 110 real-world tasks across day-to-day settings, varying object clutter and multi-step complexity. Given an initial scene image and a high-level goal, Ego2Act evaluates whether video generation models can produce realistic egocentric videos of a hand manipulating objects to carry out the task. To support scalable evaluation, we also introduce Ego2ActJudge, a reference-free evaluation pipeline that achieves better task completion and physics plausibility evaluation alignment with human consensus compared to relevant baselines. Our findings reveal that models'generated simulations often skip or partially execute steps, leaving later steps missing dependent states, which leads to unfulfilled goal. Furthermore, models consistently fail at fine-grained physical dynamics, particularly during complex object manipulation and persistent world modeling. We hope Ego2Act provides a rigorous testbed for advancing video models toward physically plausible, goal-directed simulation.