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Vista4D is introduced, a video reshooting framework that represents dynamic scenes as 4D point clouds, enabling novel viewpoint rendering of existing videos. By grounding the input video and target cameras in this 4D representation, the method overcomes limitations of prior approaches related to depth estimation artifacts and camera control. Experiments show improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines, demonstrating generalization to real-world applications like dynamic scene expansion.
Reshooting video from arbitrary viewpoints just got a whole lot better thanks to a 4D point cloud representation that maintains temporal consistency and precise camera control.
We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D