Search papers, labs, and topics across Lattice.
Volcanite addresses the challenge of interactively visualizing terabyte-scale segmentation volumes from modern imaging by employing a novel framework that combines compression-aware data handling with a Vulkan GPU backend for segmentation-specific rendering. This approach enables low-latency exploration of dense-segmentation data directly on commodity hardware, bypassing the need for meshing or distributed workflows. The key result is the ability to render up to half a trillion voxels at 100 frames per second, preserving voxel labels and adding realistic lighting, thereby facilitating direct inspection and hypothesis generation.
Interactively explore teravoxel segmentation volumes at 100 FPS on commodity hardware, revealing voxel-level defects and enabling direct discovery without lengthy preprocessing.
Modern imaging produces terabyte-scale segmentation volumes, assigning each voxel an object label. These categorical, boundary-sensitive and label-rich data underpin connectomics and other imaging-driven fields, yet their scale often forces interpretation through slices, approximate meshes or distributed workflows that obscure spatial context and voxel-level defects. Here we show that such volumes can be explored directly on commodity hardware with Volcanite, an open-source framework for dense-segmentation rendering. Combining compression-aware data handling, a Vulkan GPU backend and segmentation-specific rendering, Volcanite enables low-latency exploration without meshing or distributed infrastructure, including for unpublished, sensitive or proprietary data. Across multi-domain datasets, it preserves voxel labels, adds shadows and global illumination, and renders up to half a trillion voxels at 100 frames per second. By replacing lengthy preprocessing with direct inspection, Volcanite decouples hypothesis generation from data preparation and turns teravoxel label fields into interactive evidence for discovery, validation and cross-domain spatial analysis