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This article categorizes existing UAV inspection architectures, identifies their key system challenges and architectural requirements, and experimentally assesses the feasibility of semantic edge intelligence on NVIDIA Jetson UAV-class hardware using the COCO-Bridge dataset.
This work proposes MoQSplat, which maps 3DGS content onto the Media over QUIC (MoQ) transport hierarchy and evaluates the core components on a prototype implementation, showing that opacity-based pruning outperforms scale-based pruning for progressive delivery.
GenStream opens new directions in volumetric avatar synthesis, canonical 3D actor fusion across views, and personalized viewing experiences, laying the groundwork for scalable, intelligent streaming in the post-codec era.
DRLM achieves up to 51% faster inference and 67% reduced queuing delays in edge environments, all while maintaining accuracy.