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This paper introduces QubitQuest, a suite of three mini-games designed to teach fundamental quantum computing concepts like the Bloch sphere, entanglement, and quantum circuits. A two-phase user study, incorporating pre- and post-game questionnaires, demonstrated that playing the games significantly improved participants' understanding of these concepts. Furthermore, the study found a positive correlation between game progression and learning outcomes, suggesting that engagement enhances learning in this context.
Gamified quantum computing education demonstrably improves understanding of core concepts, suggesting a promising avenue for broader accessibility.
Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory QC concepts. To investigate this, QubitQuest was developed as a set of three educational mini-games designed to teach key QC topics: the Bloch sphere, entanglement, and quantum circuits. The mini-games aim to balance engagement, motivation, and learning while introducing concepts in small and focused units of progressive difficulty. A two-phase user study was conducted to evaluate the mini-games. In the first phase, a preliminary survey was conducted to gather information on learners'preferences and inform the design of the mini-games. In the second phase, participants played the mini-games and completed pre- and post-game questionnaires to assess their learning. The results show that participants improved their understanding of introductory QC concepts after playing the mini-games, with post-game scores higher than pre-game scores. Those who completed more levels achieved higher post-game scores, indicating that motivation and engagement influenced the learning outcomes. These findings suggest that mini-games may improve students'learning experience and outcomes when exposed to introductory QC concepts.