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This paper introduces WAM-Cache, a training-free KV caching mechanism for World Action Models (WAMs) that significantly accelerates closed-loop control by reusing key-value pairs from a pretrained video Diffusion Transformer (DiT) across observation chunks. Unlike prior methods, WAM-Cache demonstrates that action expert attention, rather than simple visual drift, dictates the optimal refresh strategy, leading to substantial computational savings without significant performance degradation. The framework achieves 32-42% FLOP reduction in DiT prefill while maintaining near-dense policy accuracy across diverse robotic manipulation benchmarks.
Action expert attention, not visual drift, is the true bottleneck for efficient KV caching in World Action Models, unlocking significant speedups.
World Action Models (WAMs) enable generalist robot manipulation by conditioning an action expert on representations from a pretrained video Diffusion Transformer (DiT). In closed-loop control, the video DiT runs at every chunk to encode the current observation into layerwise key-value (KV) pairs that the action expert queries. This prefill dominates the per-chunk computational cost, yet existing training-free accelerations leave it fully dense. We present WAM-Cache, a training-free framework that retains layerwise key-value representations across chunks and recomputes only a sparse refresh set of tokens. Crucially, we find that the intuitive heuristic of refreshing visually drifted tokens plateaus far below the dense baseline, even with an oracle predicting ground-truth KV drift. Downstream action accuracy is instead governed by where the action expert attends, not by what moved. WAM-Cache therefore selects the refresh set by uniting the action expert's cross-attention with visual latent surprise, complemented by a strict age bound that suppresses compounding error. On Fast-WAM, WAM-Cache cuts video DiT prefill FLOPs by 32-42% across RoboTwin 2.0, LIBERO, and real-world experiments, while staying within 0.7-1.8 percentage points of the dense policy in simulation and 2.5 points on a real robot.